SLRallyEVO – Dev Diary Design


SLRallyEVO – Dev Diary Design


Find out more about the design decisions behind Sébastien Loeb Rally EVO from Alex Zucca – Milestone’s Lead Game Designer.

Discover the game and all its features on the Official Website:

Milestones.r.l., announces the first in a series of developer diaries dedicated to Sébastien Loeb Rally Evo, its new, exclusive IP scheduled for release in autumn 2015 on Xbox One®, the all-in-one games and entertainment system, and PlayStation®4.
The first developer diary is entirely given over to the Design of Sébastien Loeb Rally Evo. The diary takes the form of a video interview: Dino Lanaro, the television presenter, talks to Alex Zucca, Milestone’s Lead Game Designer, discussing how the idea for Milestone’s new IP came about, how the tracks were designed and constructed, what cars will be featured in the game, and the physics used in the title. The video is an informative invitation to gamers to explore the world of Milestone videogames, specifically the world of Sébastien Loeb Rally EVO.

This is the first of a series of developer diaries that Milestone has planned for fans. Over the following weeks there will be a diary from Sergio Rocco, Lead Artist, covering the artistic aspects of the game, and from Mattia De Nadai, Lead Programmer, explaining some programming secrets.

A name.A legend.One of the most exciting challenges in the world.A car, four wheels.These are the ingredients that make up Milestone’s first proprietary IP dedicated to the world of autosports, a title that launches the player into the life of one of the most iconic figures in the history of rally: Sébastien Loeb. This uncompromising rally simulator debuts on PlayStation®4 and Xbox One.
Milestone studios are gearing up for a glorious 2015. Created in collaboration with the nine-time Rally world champion, Sébastien Loeb Rally Evo will powerslide into players’ homes all over the world with the aim of getting their adrenalin pumping,featuring:

– A Career mode that lets you live the life of a rally driver and compete for a place on Sébastien Loeb’s team, have him as your mentor, and learn all the secrets of competitive driving.
– Offline modes that let you perfect your driving style for a truly rewarding experience.
– Online modes guaranteeing endless entertainment together with friends and rivals from all over the world.

Currently in development at Milestone studios in Italy, Sébastien Loeb Rally Evo will be available in autumn 2015 on Xbox One and PlayStation®4.

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  1. Well talking is one thing and walking another. When they have some gameplay demo to show we'll see little bit of walking. For me it's definitely not gonna be just some magic of spectacular physics, but immersion too, just like Dirt is trying to do now.

  2. Sébastien Loeb and Milestone does give me a sour taste in my mouth !

    They say that Sébastien Loeb Rally Evo is Milestones latest masterpiece !

    How is that even possible when they only have produced mediocre arcade games so far ?

  3.  It's a bit obvious that a new rally game is coming and in my opinion, it's important to create a "wishlist", for the dev's knows what's the fans want! And according to reviews for fans of rally games, I created this list.:
    – Less Arcade, more simulation;
    – New engine with realism and good sounds;
    – Better cam cockipt;
    – New replays editor, with free-cam and more on-board cams;
    – Long stages;
    – Launch control for WRC Cars;
    – TV Style replay;
    – Field of view adjustment;
    – Longer career and more focused;
    – Playground/driving training space;
    – Service park; 
    – Shakedown;
    – Realistic start;
    – Dynamic weather system;
    – Make your own pacenotes;
    – Authentic rally rules;
    – Changing stage conditions;
    – Telemetry and motion support;
    – Car customization (Upgrade the car);
    – Support Oculus Rift & 4K monitors;
    – Splitscreen and system link support;
    – Rock music in-game;
    – Car audio improvement;
    – Manual controlled windshield wipers;
    – Other cars running on stage simultaneously (as in real life);
    – Better IA with more random accidents in the stages (burning cars, burst tire, electric problem, driving too slow and so on);
    – Auto-reset optional;
    – More physical map (if i tumble downhill, i should roll several times before being stopped by a tree or something, instead of being reset after a few rolls or falling through the map);
    – More particles;
    – Reflect the trails in the mirrors;
    – Some road/city segments between stages;
    – More AI (people, non-racing transport (e.g. random bike/quadbike, horse-riders, etc…), Helicopters, etc…);
    – Better effects (dust, dirt, rain, lights, etc…);
    – Better representation of bumps and undulations;
    – More co-drivers;
    – Bring back the SSS;
    – Encounters on Stages (Like broken down cars with an angry driver or some animals that suddenly cross the road);
    – Multi-class results;
    – Garage menu;
    – Power driving the car to the service Park at the end of the day;
    – Internships at night with flashlights subject to damage;
    – Public more agitated and random; 

    No rush to launch, why that matters at the moment is the quality of the game,because it has to be the height of a legend (Sébastien Loeb) and stay for history. Good luck!


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